Intel’s Ian Romanick has made progress in his long side-project of compiling OpenGL assembly shaders to GLSL IR. He’s now up to the point of being able to run the Doom 3 binaries with this conversion work for Mesa…
Read more at Phoronix
Intel’s Ian Romanick has made progress in his long side-project of compiling OpenGL assembly shaders to GLSL IR. He’s now up to the point of being able to run the Doom 3 binaries with this conversion work for Mesa…