While Unreal Tournament’s return to Linux was good news for gamers, developers could’ve been left with subpar tooling that would make it harder for indie developers and large game studios alike to justify the effort to adapt their complex workflows to our favourite OS.
But in a blog post earlier this week Epic outlined their plan to make Linux – and SteamOS – as easy to target for its developers on Windows and OS X as most of the other platforms the engine supports.
Read more at OMGUbuntu.