Seeing the Oculus Rift at E3 feels like the end of a journey. It’s experienced a more dramatic trajectory than perhaps anything else at the show, from a simple prototype in 2012 to the flagship product of a company that Facebook paid $2 billion for. Oculus’ booth is lined with lavish prints of virtual reality games like Lucky’s Tale and EVE Valkyrie, and co-founder Palmer Luckey is chatting with journalists under the calming purple light. But really, it’s a beginning: our first look at one of the earliest attempts to make VR a real medium instead of a science fictional dream, complete with a totally new control system.
The finished Rift, which will see release in early 2016, is a surprisingly low-key device. It’s big, but its size is…
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