After one and a half years of development, the developers of the UNIGINE real-time 3D engine were proud to announce this past weekend the general availability of the final release of UNIGINE 2.0.
Prominent features of UNIGINE 2.0 include the enablement of the full deferred renderer by default, improvements to decals, which are now unified, better quality for the motion blue, SSAO, and bloom effects, better support for CAVE, as well as improved performance of the profiling tools. The C# and C++ APIs (Application Programming Interfaces) were extended, temporal anti-aliasing (TAA) was added…
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