When Designing for Moblin, Think Like a Mobile User, Part 2

305
Article Source MoblinZone
November 20, 2009, 1:54 pm
 
Software designers – particularly, those developing the user interfaces – are realizing that Moblin-based netbooks and MIDs (Mobile Internet Devices) are a horse of a different color than what you’ll find a small laptop to be. While the hardware on a netbook or MID is obviously designed for mobility, it’s the user expectations and use cases for the devices that really say “I’m not a laptop any more.”

In the first part of this series, we discussed context and the “leaning forward/sitting back” modes of user interaction with mobile devices. In this article, we’ll focus on specific user-interface issues that can mean success or failure (that is, use or disuse) for a Moblin app. Let’s start with real estate and the landscape…

¬â€